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Old 10th June 2009, 05:35 PM   #6 (permalink)
DEFCON 1
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STRATAGEM
Male tiefling tactical warlord
Level 1          Unaligned        Common, Goblin
Size: Medium     Speed: 6         Vision: Low-light

STR: 16 (+3)     DEX: 10 (+0)     WIS: 10 (+0)
CON: 10 (+0)     INT: 18 (+4)     CHA: 14 (+2)

HP: 22           Surge Value: 5
Bloodied: 11     Per Day:     7

AC:   17         REF:  14
FORT: 14         WILL: 13

Longsword: +6 / 1d8+3
Crossbow:  +2 / 1d8

Equipment: Adventurer's kit, hide armor, longsword, crossbow

Skills: Athletics +7*#; Bluff +3; Diplomacy +7*; Heal +5*;
History +9*; Stealth +1#
* Trained     # Check Penalty

Feats: Tactical Assault

BLOODHUNT:
You gain a +1 racial bonus to attack rolls against bloodied foes.

FIRE RESISTANCE:
You have resist fire 5.

COMBAT LEADER:
You and each ally within 10 squares who can see and hear you
gain a +2 power bonus to initiative.

TACTICAL PRESENCE:
When an ally you can see spends an action point to make an attack,
the ally gains a bonus to the attack roll equal to +2.

TACTICAL ASSAULT:
When an ally you can see spends an action point to make an attack,
the ally gains a bonus to the damage roll equal to +4.

COMMANDER'S STRIKE:
At-Will * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target.
Hit: Ally’s basic attack damage + 4 (your INT mod).

OPENING SHOVE:
At-Will * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: STR vs. Reflex
Hit: Push the target 1 square. Then choose one ally you can see. That ally
either shifts 5 squares (1 + your INT mod), or makes a melee basic attack
against the target.

WARLORD'S FAVOR:
Encounter * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: STR vs. AC
Hit: 2[W] + STR mod damage. One ally within 5 squares of you gains a
+5 power bonus to attack rolls against the target until the end of your 
next turn.
Tactical Presence: The bonus to attack rolls that you grant equals
1 + your INT mod.

INFERNAL WRATH:
Encounter  
Minor Action * Personal 
Effect: You can channel your fury to gain a +1 power bonus to your next
attack roll against an enemy that hit you since your last turn. If your
attack hits and deals damage, add +2 (your CHA mod) as extra damage.

INSPIRING WORD:
Encounter (Special) * Healing, Martial
Minor Action * Close burst 5
Special: Twice per encounter, but only once per round.
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional
1d6 hit points.

LEAD THE ATTACK:
Daily * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + STR mod damage. Until the end of the encounter, you and each ally
within 5 squares of you gain a +5 (1 + your INT mod) power bonus to attack
rolls against the target.
Miss: Until the end of the encounter, you and each ally within 5 squares of
you gain a +1 power bonus to attack rolls against the target.

Last edited by DEFCON 1; 10th June 2009 at 06:29 PM..
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