| I can sort of sympathize. There are certain games that lend themselves to a level of rote play that gives someone who plays it all the time an unbeatable advantage. You're only choice is to play enough times to learn those optimal patterns, which isn't exactly fun. My best friend used to love the Avalon Hill Civilization board game, but he'd determined an optimal path through the game, and there weren't enough random events to reliably shake him off the path. So it became a game where someone had to give up their strategy and concentrate on screwing with him every turn. Not fun.
We also used to have one guy that *hated* for games to end. Rather than play to win, he'd play to keep anyone from winning so the game would go on as long as possible. Very, very frustrating. |