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Old 14th June 2009, 04:11 PM   #9 (permalink)
Morrus
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Join Date: Jan 2002
Location: Southampton, England
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Morrus Bugbear Strangler (Lvl 6)
These movement rules are proving to be something of a challlenge!

We have a system whereby your speed remains the same as it was last round unless you accelerate or decelerate. That bit's fine.

Incorporating turns, however, is more difficult. Ideally I want it to take into account both maneuverabilty and speed, but not become complicated. At the moment I'm thinking something along the lines of variable costs to make a hex-side turn, or a number of hexes moved before a turn is allowed. Not sure yet.
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