| These movement rules are proving to be something of a challlenge!
We have a system whereby your speed remains the same as it was last round unless you accelerate or decelerate. That bit's fine.
Incorporating turns, however, is more difficult. Ideally I want it to take into account both maneuverabilty and speed, but not become complicated. At the moment I'm thinking something along the lines of variable costs to make a hex-side turn, or a number of hexes moved before a turn is allowed. Not sure yet. |