Quote:
Originally Posted by Morrus How wold you then fit that in with the fact that the ship has a velocity already - would you allow him to rotate 60 degrees, then 60 degrees again, then sixty degrees again and then accelerate to 6 and fly 6 squares, and then turn again? My feeling is that a fast flying ship's turning arc is larger. |
Well, a fast flying
nimble (Maneuverability=1) ship might pull this off, while a fast flying
clumsy (Maneuverability=5) ship would not. If you want it to be impossible for a ship to turn 180 degrees in a single turn, then set Maneuverability greater than
x/3.
Just to make sure I'm answering the question: Yes, I'm proposing that Maneuverability be independent from current speed, mostly for simplicity. If ship A is more nimble than ship B, then that should hold no matter what the speed, right?
Edit: Maybe my example was bad -- you probably don't want the fastest ships in the game to also be the most maneuverable.