Go Back   EN World D&D / RPG News

View Single Post
Old 14th June 2009, 08:45 PM   #13 (permalink)
Alex319
Registered User
 
Join Date: Oct 2006
Posts: 309
Alex319 Hobgoblin Soldier (Lvl 3)
Also, another thing: Just because a spaceship's nose turns doesn't mean its "velocity vector" instantly changes. If you rotate a ship 180 degrees, it will still be traveling in the same direction it was before. If you want to make it go the opposite direction you will have to apply enough thrust to cancel out the existing velocity vector and then accelerate in the opposite direction.

See:

Atomic Rocket: Common Misconceptions

(item: "Rockets are Not Arrows")

By the way, the site linked above also has a lot of good information on how space combat would be likely to work realistically (see the "Space War" section). I don't know how realistic you are planning on making your game, but this could be worth looking at.
__________________
See my blog at http://alexsvd.blogspot.com

Like D+D? See it hilariously made fun of at http://www.fictionpress.com/read.php?/storyid=1966024
Alex319 is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 09:19 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.