Quote:
Originally Posted by Flatus Maximus Well, a fast flying nimble (Maneuverability=1) ship might pull this off, while a fast flying clumsy (Maneuverability=5) ship would not. If you want it to be impossible for a ship to turn 180 degrees in a single turn, then set Maneuverability greater than x/3.
Just to make sure I'm answering the question: Yes, I'm proposing that Maneuverability be independent from current speed, mostly for simplicity. If ship A is more nimble than ship B, then that should hold no matter what the speed, right?
Edit: Maybe my example was bad -- you probably don't want the fastest ships in the game to also be the most maneuverable. |
That works; however, it doesn't allow for the image of a ship accelerating to max speed and thus having to turn in a long wide arc; whereas if it were moving slower it could make a tighter turn.
These things can be done, but I want it to be simple, elegant, and aloow for fast play. I dont want players speding 5 minutes working out their move. Combining all those factors into one movement system without getting too bogged down is a challenge!
