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Old 14th June 2009, 09:13 PM   #16 (permalink)
Morrus
Admiral o' th' High Seas
 
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Join Date: Jan 2002
Location: Southampton, England
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Morrus Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Flatus Maximus View Post
Well, a fast flying nimble (Maneuverability=1) ship might pull this off, while a fast flying clumsy (Maneuverability=5) ship would not. If you want it to be impossible for a ship to turn 180 degrees in a single turn, then set Maneuverability greater than x/3.

Just to make sure I'm answering the question: Yes, I'm proposing that Maneuverability be independent from current speed, mostly for simplicity. If ship A is more nimble than ship B, then that should hold no matter what the speed, right?

Edit: Maybe my example was bad -- you probably don't want the fastest ships in the game to also be the most maneuverable.
That works; however, it doesn't allow for the image of a ship accelerating to max speed and thus having to turn in a long wide arc; whereas if it were moving slower it could make a tighter turn.

These things can be done, but I want it to be simple, elegant, and aloow for fast play. I dont want players speding 5 minutes working out their move. Combining all those factors into one movement system without getting too bogged down is a challenge!
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