Note:
Clarify the terms you use in the Movement Section. It reads a little confusing at times, since sometimes you say "Current Speed" but I assume you mean "Velocity".
I would try to clarify the times:
-
Velocity: The number of hexes you move this round.
-
Speed: (Maybe a different name is required): The amount hexes you can use to change your
velocity or
direction.
-
Direction: The direction of your velocity, e.g. the direction you are moving toward. ??? (I don't know if this should be its own term, or be named differently.
-
Maneuverability: The number of
speed points it costs you to change your
direction by 60 degrees. Your current Velocity divided by your Maneuverability determines the number of hexes the ship must move before making its next 60 degree turn.
...
Oh, wait a moment? Is it intended that a ship with a low maneuverability score can turn very often (it costs very little speed) but it has to move very far before it can turn? Either I am reading it wrong or something
is wrong.
A ship with speed 8 and maneuverability 1 could perform 8 turns, except at velocity, say, 12, it can turn effectively only once, since it can turn only every 12 / 1 = 12 hexes?
EDIT:
Oh wait, I think I am getting confused. The freighter example has 3 values - speed points, turn cost and maneuverability, but the sample ship at the start omits one value...