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Old 15th June 2009, 11:30 AM   #24 (permalink)
Mustrum_Ridcully
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Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Note:

Clarify the terms you use in the Movement Section. It reads a little confusing at times, since sometimes you say "Current Speed" but I assume you mean "Velocity".

I would try to clarify the times:

- Velocity: The number of hexes you move this round.
- Speed: (Maybe a different name is required): The amount hexes you can use to change your velocity or direction.
- Direction: The direction of your velocity, e.g. the direction you are moving toward. ??? (I don't know if this should be its own term, or be named differently.
- Maneuverability: The number of speed points it costs you to change your direction by 60 degrees. Your current Velocity divided by your Maneuverability determines the number of hexes the ship must move before making its next 60 degree turn.

...

Oh, wait a moment? Is it intended that a ship with a low maneuverability score can turn very often (it costs very little speed) but it has to move very far before it can turn? Either I am reading it wrong or something is wrong.

A ship with speed 8 and maneuverability 1 could perform 8 turns, except at velocity, say, 12, it can turn effectively only once, since it can turn only every 12 / 1 = 12 hexes?

EDIT:
Oh wait, I think I am getting confused. The freighter example has 3 values - speed points, turn cost and maneuverability, but the sample ship at the start omits one value...
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Last edited by Mustrum_Ridcully; 15th June 2009 at 11:33 AM..
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