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Originally Posted by Morrus I've clarified those terms in the latest update.
The example ships don't have those values yet, because I still want to reduce the three values to only two.
Other updates in the latest version include explosions, a slight alteration to the Hero section, and an introductory background section detailing the factions. I haven't yet updated the example ships to reflect the factions. |
Hmm. Maybe you don't need to set a movement cost for changing turns, just the "divider" the ship uses? Effectively you just say how many turns a ship can make per round that way.