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Old 15th June 2009, 03:39 PM   #27 (permalink)
Flatus Maximus
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Join Date: Sep 2007
Location: Twin Cities, Minnesota
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Flatus Maximus Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Morrus View Post
I've clarified those terms in the latest update.

The example ships don't have those values yet, because I still want to reduce the three values to only two.

Other updates in the latest version include explosions, a slight alteration to the Hero section, and an introductory background section detailing the factions. I haven't yet updated the example ships to reflect the factions.
Is it redundant to have both a Maneuverability score and a cost associated with turning? Presumably clumsy ships will have both a low Maneuverability score and a high cost associated with turning, so it seems like such a ship is being penalized twice. IMHO, it seems like you could get away with one or the other.

In any case, it also seems that there should either be a standard number of speed points, with costs for changing speed/heading varying from ship to ship; or a standard cost for changing speed/heading, with speed points varying from ship to ship. The second option means you only have one number per ship. Determining all three for each ship seems redundant.

Is there no longer a max speed? If you want one and you went with the second option above, you could make max speed = speed points for simplicity and so that your speed points have a physical meaning: the speed a ship can achieve, starting from rest, in the span of one turn.
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Last edited by Flatus Maximus; 15th June 2009 at 03:43 PM..
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