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Originally Posted by Flatus Maximus Is it redundant to have both a Maneuverability score and a cost associated with turning? Presumably clumsy ships will have both a low Maneuverability score and a high cost associated with turning, so it seems like such a ship is being penalized twice. IMHO, it seems like you could get away with one or the other. |
Yes; that's why I keep saying that! I want to combine those two numbers.
The problem, as alluded to above, it that one of them is higher=better and the other is lower=better given the way they need to be used.
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Is there no longer a max speed? If you want one and you went with the second option above, you could make max speed = speed points for simplicity and so that your speed points have a physical meaning: the speed a ship can achieve, starting from rest, in the span of one turn.
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Wavering on it. That's a fundamental design decision I need to make a call on.