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Old 15th June 2009, 07:29 PM   #29 (permalink)
Morrus
Admiral o' th' High Seas
 
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Join Date: Jan 2002
Location: Southampton, England
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Morrus Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Flatus Maximus View Post
Is it redundant to have both a Maneuverability score and a cost associated with turning? Presumably clumsy ships will have both a low Maneuverability score and a high cost associated with turning, so it seems like such a ship is being penalized twice. IMHO, it seems like you could get away with one or the other.
Yes; that's why I keep saying that! I want to combine those two numbers.

The problem, as alluded to above, it that one of them is higher=better and the other is lower=better given the way they need to be used.

Quote:
Is there no longer a max speed? If you want one and you went with the second option above, you could make max speed = speed points for simplicity and so that your speed points have a physical meaning: the speed a ship can achieve, starting from rest, in the span of one turn.
Wavering on it. That's a fundamental design decision I need to make a call on.
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