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Old 16th June 2009, 04:08 AM   #32 (permalink)
Morrus
Admiral o' th' High Seas
 
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Join Date: Jan 2002
Location: Southampton, England
Posts: 15,912
Blog Entries: 2
Morrus Bugbear Strangler (Lvl 6)
Brief playtesting report:
  • Overall, extremely pleased. We learned a lot about the system's strengths and weaknesses, and found the experience was clearly one of a game that's headed in the right direction.
  • Movement rules simulated movement how we wanted to perfectly, at a cost of being a little awkward to implement. Clearly the design goal of "fast play/ease of use" was not being met there, but we were delighted with how the various sized ships acted and the difference between fighters, mid-ized ships and massive capital ships.
  • Some of the ships were not well designed - that was fine, as they were just numbers thrown onto a template to see how the system "looked". We adjusted them a lot in play.
  • Squadron rules need some work.
  • Some areas where clarification is needed were highlighted.
We fought a battle between a Star Destroyer (launching TIE Fighters) and the Enterprise, three squads of X-Wings and a Klingon Bird of Prey. Each felt and acted exactly how it should. The fighters raced out to meet each other as the larger ships closed more slowly; fighter squadrons streaked along the side of the Star Destroyer blasting at it, taking casualties from its point defences, and dueled in lovely parabolic arcs! One time I misjudged an X-Wing's speed, and it was unable to pull up in time to avoid colliding with an asteroid.

The winner was the Imperials.
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