Quote:
Originally Posted by Morrus Too many numbers floating around. Velocity, speed points, maneuverability rating, cost to turn, hexes you have to move between each turn. Started to feel like I was back at school. |
I guess if you want movement to be something more than "move
x hexes per round," then you'll have to put up with
some complexity. (Of course, striking the balance is the trick!)
Some questions to think about
: How easily did everyone learn the movement rules? Or was it just too much calculation that slowed things down? Since otherwise it worked "
really well," is it something that you think could eventually become second nature?
Also: Cost to turn? I thought you dropped that? Or maybe you tried it last night, then dropped it?
I can't help but be reminded of Heroscape -- minis for this would be cool! Out of curiosity, how much, if any, did Heroscape inspire you?