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Old 16th June 2009, 06:14 PM   #48 (permalink)
Flatus Maximus
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Join Date: Sep 2007
Location: Twin Cities, Minnesota
Posts: 180
Flatus Maximus Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Morrus View Post
Too many numbers floating around. Velocity, speed points, maneuverability rating, cost to turn, hexes you have to move between each turn. Started to feel like I was back at school.
I guess if you want movement to be something more than "move x hexes per round," then you'll have to put up with some complexity. (Of course, striking the balance is the trick!)

Some questions to think about: How easily did everyone learn the movement rules? Or was it just too much calculation that slowed things down? Since otherwise it worked "really well," is it something that you think could eventually become second nature?

Also: Cost to turn? I thought you dropped that? Or maybe you tried it last night, then dropped it?

I can't help but be reminded of Heroscape -- minis for this would be cool! Out of curiosity, how much, if any, did Heroscape inspire you?
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Last edited by Flatus Maximus; 16th June 2009 at 06:18 PM..
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