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Originally Posted by Morrus Yup; that's essentially a function of "how much detail do we want?" We could narrow it down as uch as we want, although is that a good exchange in favour of fun gameplay? |
It could be as simple as "+1 to attack when targeting hit locations" or an ability that is useable only under an appropriate condition (and maybe only once per combat) and disables a system. (Reduces speed to 0, maneuverability to 1; weapons at this firing arc don't work.)
Or create two additional conditions like "weakened" (simulating disarms) and "slowed" (simulating disabled engines) that can be applied by special attacks or special maneuvers.
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Maybe another book! |
"Advanced Spacefight"
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In this book, I eventually want a "scenario" section with various scenario setups and goals. For example, it doesn't have to be "kill all the enemy ships"; it could be "destroy this ground target", "board and capture this diplomatic ship", "escape through the asteroid field from the chasing TIE Fighters", etc.
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That sounds interesting. One might want to replay some Wing Commander and TIE Fighter games for ideas.
