Quote:
Originally Posted by Morrus It certainly could; I would just prefer it to be a little more accessible to newbies. Dropping the cost per turn helped. |
Hmmm, now that speed points are used only to speed up/down, you may as well do away with them and instead have an Acceleration value for each ship, which would indicate by how many hexes your speed can be increased/decreased in a single turn. I mean, functionally that's what speed point are now -- might as well give them a name that corresponds to their physical interpretation! (Speaking of which, I suggest you replace Velocity with Speed since, technically speaking, velocity (a vector) indicates an object's speed (scalar)
and direction -- current Velocity refers only to the ship's speed.)