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Originally Posted by Flatus Maximus Hmmm, now that speed points are used only to speed up/down, you may as well do away with them and instead have an Acceleration value for each ship, which would indicate by how many hexes your speed can be increased/decreased in a single turn. I mean, functionally that's what speed point are now -- might as well give them a name that corresponds to their physical interpretation! (Speaking of which, I suggest you replace Velocity with Speed since, technically speaking, velocity (a vector) indicates an object's speed (scalar) and direction -- current Velocity refers only to the ship's speed.) |
Don't get too hung up on terminology at this point - at some point a LOT of it willl change (hit points, auras, etc.)