Nice Logo!
What do you plan to do with the starships in the long run?Basically have it "serial numbers filed off" style? Or do you want to throw them all out and replace them with unique designs. (Which might reduce the appeal, but avoid any possible legal pitfalls.)
I am asking since I have some "simulationist" suggestions.
IIRC, the Enterprise D (Galaxy Class) has:
- 12 Phaser Banks, plus one additional in the Combat Section if the saucer is removed.
- 2 Photon Torpedos, plus one additional in the aft saucer section if it is removed.
The "shtick" of the TNG era Photon Torpedo launchers apparently seemed to be the ability to launch torpedo salvos. That could be a special ability. Maybe once per combat or turn can fire up to 10 torpedoes for the cost of one, but each torpedo has to attack its own target.
Of course, the whole "saucer section removal" thing - as little used as it was in the series - could be its own special ability, too.
Other "concerns" - you might want to make a distinction between energy/gun like weapons and missiles. BSG style defensive systems (Aura) intercept squadrons and missiles, after all.
The "simplest" approach might be to make the type a descriptor and have it only come up when you want a ship to have this ability. (A Star Destroyer Aura doesn't seem to help much in intercepting missiles or torpedoes, judging from the games.

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