Quote:
Originally Posted by Rechan How do you make it clear to players they can't just get away with carrying a bag of flour for free blindness attacks? And, we're not talking about just In-game responses - to me, that's passive aggressive (and leads to frustration on both sides of the screen). How do you communicate to the players, and make it clear, without squashing their ambition to use stunts in the first place? |
You could try the truth.
"Hey, guys! You know, I like combat to be interesting. I like the characters to interact with their environment in new ways all the time, so here's something you should be aware of:
If you try to improvise something new and cool that is consistent with your environment, I am going to lean towards allowing it to work. However, if you use the same trick over and over, I am going to lean towards not allowing it to work.
So, you are likely to get better results with <i>new</i> moves, rather than old ones. Is everyone clear on that?"
You might also make stunting a resource - spend an action point, get a stunt this round! Or build out the trick in "Book of Iron Might" style, so that after their first try or two, if they really want the trick they can buy it.