Quote:
Originally Posted by tomBitonti That idea, of having a bag of flour blind an opponent, breaks the basic 4E game mechanics. |
Environmental effects (which are closer to what stunting is about) are not limited to improvised weapon damage. Overuse does break the game, however.
I think the best answer to the problem is to add a generic Encounter Power
Do Something Awesome, and possibly the generic Daily Power
Do Something REALLY FRAKING SWEET!!!!!111!!!. The encounter power would mostly follow page 42. The daily would do even more (and possibly what I'd have blinding, slowing, dazing and other nasty status effects cover).
If these powers end up being too much, you might also follow the ring/milestone model in some way. ie if you haven't hit a milestone, you don't have either the daily or the encounter power, they pull from the lowest damage category, etc.
edit: and of course I'd add in the caveats that everyone else has said, new stuff is going to be more effective than old stuff, all this is at the DM's discretion, don't expect the same trick to work everywhere, etc. Basically, that this is an element for cinematic game play, not power gaming.