Quote:
Originally Posted by tomBitonti If that works at your table. Lots of games would not allow that.
Let me ask ... if a player (who has a 6 square movement) asked to "stretch" there move by one extra square, in exchange for a -2 to attacks and defense, would you allow it?
From a different point of view, I would think that pretty much all attacks might include debilitating effects: Stuns, blindness, jarred weapons, being forced off balance, being forced to stumble or fall, knocked out of breath, being kneed in a sensitive spot.
There are all sorts of detailed effects which would normally be possible, and which which normally be what an attack would try to achieve. But, the game rules simply do not include them in the combat model. |
I'm not really into simulation, I'm into creating fun stories with characters who do awesome things. I'm all about bending or breaking the rules so you can do something awesome. I'm very much a yes, but kind of GM.
As for squeezing one extra point of movement out of a stunt, it is going to depend on what exactly they are doing. If they are trying to dash more quickly than normal to get to a McGuffin, maybe I'll make them Fatigued afterward or dock them a healing surge. If they want to strike an opponent just out of reach by running and lunging at them, maybe I'll let them do so but they are literally diving across the room and will be prone after the attack.
If they put it just like that, "can I get an extra point of movement if I took a penalty", then no, probably not. I'd suggest they turn it into a stunt. Style counts.
And again, none of these would become standard moves. If you want it as a standard move, we'll work it up as a power and you can take it next level. These are mostly one time only things.
I don't strictly adhere to the rules. I don't have a book of rules, I have a book of suggestions. I'm more than willing to throw them out if it makes for something cool happening.
Again, style counts.