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Originally Posted by tomBitonti I suspect that players will be disappointed with the results if the result is this small. After all, they want to blind the opponent, not simply cause them to squint. |
This is a good reason to be up front w/the player before they attempt the stunt. "If you succeed with X, Y will occur".
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A second problem is that this style of result tends to be very specific to player-GM combinations. A new player who doesn't know the local rules, or doesn't have the same understanding of the GM, or who is simply cautious about looking for extra benefits, will be put off when the next player throws out a couple of situational benefits.
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This is a good argument for being accommodating to new players, helping them get up to speed, and generally not playing in an adversarial manner (at least with new folk at the table). It has nothing to do with stunt rules.
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What would work, though, on a more positive note, would be a set of guidelines, along with lots of examples, and a clear looseness in the play environment that encouraged thinking outside of the strict rules.
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I'd
pay for a book like this.
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(Would you allow a player to make an attack vs Will to cause a "Come and Get it" type effect on a single opponent?
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Interesting... yes. On multiple opponents, even, depending on the situation.