| As an unexpected bonus, we have the darfellan in thsi entry. OCEAN STRIDER
Ocean striders are strange fey creatures that protect the seas and oceans of both the World and the Feywild from would-be despoilers and sailors. These immense fey consider those that would plunder the depths and take their treasures to the land to be reprehensible barbarians.
Ocean striders resemble gigantic humanoids with a strong resemblance to killer whales. They are striking and tend to appear dramatically from the depths, sometimes offering sailors a chance to parlay before destroying their ships for whatever crimes they have committed.
Another, smaller race exists that is clearly closely tied to the ocean striders. Called darfellan, these strange, orca-like humanoids of fey origin are much less powerful than ocean striders, but often accompany them as lackeys. OCEAN STRIDER WAVEGUARD--- Level 20 Elite Skirmisher
Huge fey humanoid (aquatic)--- XP 5600
--- Initiative +15; Senses Perception +16; green eyes Frightful Presence (fear) aura 4; enemies in the aura have a -2 on attack rolls made against the ocean strider waveguard HP 366; Bloodied 183 AC 32; Fortitude 35; Reflex 33; Will 33 Saving Throws +2 Speed 8, swim 8 (plus see water walk) Action Points 1
--- [Melee basic] Falchion (standard; at will) Weapon: Reach 3; +25 vs. AC; 3d6+8 damage (crit 3d6+26). [Melee] Slice of the Ocean Currents (standard; at will) Weapon: Reach 3; +25 vs. AC; 3d6+8 damage (crit 3d6+26) and target slides 3. [Melee] Ramming Charge (standard; at will): The ocean strider swims up to 12 squares and moves into either an enemy’s space or the space occupied by an oceangoing vessel at the end of its movement. It then makes an attack: +23 vs. Fortitude; Hit: 4d8+7 damage, plus if target was a creature, it is stunned until the end of its next turn, and if the target was a ship, it is immobilized (save ends, made by the captain). [Close] Whirlpool Strike (standard; only while bloodied; at will) Weapon: Close burst 3; +23 vs. AC; 3d6+8 damage (crit 3d6+26) and target is pulled 1.
Swept Away by the Ocean (move; at will): Only while in water; the ocean strider waveguard becomes invisible until the end of this action and shifts 6. Water Walk: The ocean strider can move at its normal speed across the surface of the sea and never treats the surface of the ocean as difficult terrain.
--- Alignment unaligned; Languages Elven, the Green Tongue Skills Acrobatics +18, Athletics +23, Nature +21 Str 27; Dex 16; Wis 23 Con 15; Int 23; Cha 17
--- Equipment falchion DARFELLAN COMPANION--- Level 20 Minion
Medium fey humanoid (aquatic)--- XP 700
--- Initiative +17; Senses Perception +19; green eyes HP 1; a missed attack never damages a minion AC 34; Fortitude 32; Reflex 33; Will 32 Speed 6, swim 8
--- [Melee basic or Ranged] Harpoon (standard; at will) Weapon: Range 5/10; +25 vs. AC; 10 damage and target is harpooned (escape ends but deals 10 damage).
[Melee] Tug of War (standard; at will): Only against a harpooned target; +23 vs. Fortitude; Hit: 10 damage and target is pulled 2; Miss: target is pulled 1.
--- Alignment unaligned; Languages Dolphin, the Green Tongue Skills Athletics +15, Endurance +13 Str 21; Dex 24; Wis 18 Con 16; Int 15; Cha 17
--- Equipment leather armor, 2 harpoons, harness |