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Originally Posted by ggroy Wonder what exactly Dancey meant when he said,
"The forces that are tearing apart the tabletop RPG player networks are utterly outside of Wizards' control". |
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Originally Posted by jdrakeh If it were me, I'd guess that he was referring to either the rapid evolution of electronic entertainment media (which must be one hell of a force to compete with) or the dwindling current fanbase of table-top RPGs effectively fighting with itself on many different fronts (which does nothing to attract newcomers to the hobby). |
To compliment jdrakeh's comment, I also think that, in an age where video games, board games and card games have become more and more developed in regards to the provided experience, with a relatively short set up and play process, the table-top RPGs have suffered from having more complex (cumbersome?) learning and set up requirements (again, relatively). Even for a simple adventure, a GM/DM has to devote at least some time to read it beforehand and have a minimum of preparation to run it. Let alone a full campaign.
Also, as it has been mentioned, real life commitments play against the possibilities of meeting regularly, at least for people after certain age group.
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Disclaimer: These past lines are solely based on personal perceptions and should not be interpreted as the result of any seriously conducted research... as most things on the internet. 