Quote:
Originally Posted by Fifth Element One issue is working out which hexes a larger-than-medium creature occupies, but that's not really a big deal. |
Let me just C&P off my house-rule folder- odd house rules italizied:
2 hex "line"
Centuars/horses, "long not tall" Large monsters without reach
3 hex "triangle"
Ogre/Troll "fat bigguns" Large monsters with some reach
3+ hex "line"
Long snake creatures with limited reach,
can at-will shift as a minor within its own space without provoking any OAs to change its footprint (avoids stupid "I attack the tail for 20 damage at no risk to me" moments)
4 hex "diamond"
Huge horses / quadrapeds,
can at-will shift without provoking any OAs as a minor to pivot off a "foot" (two feet, head/tail)
5 hex "trapazoid"
not used yet
6 hex "parallelogram"
Really tall Large/Huge creatures,
the 2-hex lines of the short parallel are the "feet", free movement for Short creatures in the "crotch tunnel"
7 hex "circle"
Huge creatures with 2-square reach
8-18 hex "weirdos"
not used yet
19 hex "circle"
Gargantuan creatures with 3-square reach