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Originally Posted by Dausuul Tried it, found it too distracting trying to track movement of Large and larger creatures. Since I find battlemat play too distracting to begin with, that was a deal-breaker for me. I tried using hexes for outdoors/natural environments and squares for indoors, but these days I just use squares for everything.
If you can deal with Large creature movement, though, everything else works fine. |
For creatures that are centered on an intersection, the easiest way is to look at it like the cities in Settlers of Catan... One "space" of movement moves the center of the creature to any of the six intersections that are two intersections away. Like so:
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Originally Posted by Windjammer |
An interesting thought...
Blasts could be easily turned back into "cones" when using a hex grid. A Blast 3, for example, would simply be a triangle that has 3 hexes to a side.