Quote:
Originally Posted by spinmd
Where I have a question, is with combat skill challenges where there is a penalty for failure. A good example would be disabling the magic crossbow turret trap from the DMG where if you fail the skill challenge to deactivate the control panel, it blows up on you. How would I resolve this with the Obsidian system? |
The premise of Obsidian is that wasting your actions is the failure, not actually failing. In Obsidian, if your party is engaged in combat and the rogue tries to disable the trap hitting everyone, then that's an action he could have been killing his enemy. If he fails, he doesn't disable the trap, but he doesn't make things worse. If he fails and it causes the party to be harmed, the rogue now has two reasons to never try disabling a trap in combat.