Go Back   EN World D&D / RPG News

View Single Post
Old 25th June 2009, 05:25 AM   #95 (permalink)
Stalker0
Registered User
 
Stalker0's Avatar
 
Join Date: Jul 2002
Location: Atlanta, GA
Posts: 6,636
Stalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai Warrior
Quote:
Originally Posted by spinmd View Post

Where I have a question, is with combat skill challenges where there is a penalty for failure. A good example would be disabling the magic crossbow turret trap from the DMG where if you fail the skill challenge to deactivate the control panel, it blows up on you. How would I resolve this with the Obsidian system?
The premise of Obsidian is that wasting your actions is the failure, not actually failing. In Obsidian, if your party is engaged in combat and the rogue tries to disable the trap hitting everyone, then that's an action he could have been killing his enemy. If he fails, he doesn't disable the trap, but he doesn't make things worse. If he fails and it causes the party to be harmed, the rogue now has two reasons to never try disabling a trap in combat.
__________________
Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System NEW VERSION 1.2!

Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System
Stalker0 is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 08:32 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.