Quote:
Originally Posted by Klaus House-rule:
Dexterity check sets the DC for any escape attempts. A character with training in Nature (from hunting), Athletics (from mountaineering), Dungeoneering (from spelunking) or with a sailing background adds +5 to his Dexterity check. |
I do have multiple reasons for the question... PC's wanting to tie npcs was the first in mind.
I like this one for the non-power/ie non combat.. version of an I tie them up action... (what conditions are required)
Can one advance from grappled... to restrained.(tied up)?
Cage of chains seems a good one to pattern after for creating a whip user... and maybe even the net wielder... some other powers with pull effects seem whip related ;-)..
Perhaps a nice web spell... we have one of those dont we?
If zero hit points can mean unconcious perhaps that can be expanded...