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Old 26th June 2009, 09:57 PM   #1 (permalink)
Sylrae
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Multiclass Saves Fix!

You ever notice people can get goofy bumps in their saves via multiclassing?

That's because D&D 3.5 Calculates saves as (1/3)*level = bad save, (2+1/2)*level = good save. This gives a total of 6 at level 20 for bad, and 12 at level 20 for good. Of course, they ditch the fractions.

I have 2 fixes, one is based on the fraction they use for bad saves, and the other based on the unfractioned totals.

Original:
1/3 for Bad saves: 6.67 at level 20
5/12 for medium saves: 8.33 (plus 1 to make it the mid point) = 9.33 at level 20
1/2 for Good Saves: 10.00 (plus 2 to make it look like double the bad saves) = 12.00 at level 20

Fractions:
1/3 for Bad saves: 6.67 at level 20 (no change)
1/2 for Medium saves: 10.00 at level 20 (new save type, halfway between good and bad)
2/3 for Good saves: 13.33 (1.33 better than before)

If you want the totals to be the same as before (ignoring the fraction left over in the bad saves)
3/10 for Bad: 6.00 at 20 (.66 less)
9/20 for Medium: (halfway point)
6/10 for Good: 12.00 at 20 (No Change)

As you can see, both of the new systems give a similar spread/totals, but allow multiclassing with no flat bonus awarded just for taking a new class.

I personally prefer the one that lets you keep your fractions (1/3, 1/2, 2/3).

Comments?
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