I didnt realize fractional saves were in UA, just fractional BAB. but I just checked.
In UA all it does is show where the numbers come from in the regular system, including fractions.
It doesn't remove the +2 jumps you can get by continually multiclassing - which is the purpose of my fractions that remove flat bonuses at level 1.
Think of a level 20 fighter. He has a fort of +12.
now a fighter/barbarian: fort + 14
now a fighter/barbarian/monk:fort+16
fighter/barbarian/monk/paladin:fort+18
Yes, I know some of those classes contradict eachother in terms of alignment requirement. but they all have good fort saves. There are all sorts of PrCs people could take, plus non-core classes. if they get a +2 bump to saves every time they do it it makes multiclass characters be better than single-class characters. (I'm not talking about the issues involving spellcasters and multiclassing at the moment.)
This alt. system takes all the goofy +2 bonuses away, but gives comparable results for the single character as he progresses.
The Barbarian/Fighter now has the same Fortitude as the Fighter. or the Barbarian.
Quote:
Originally Posted by Ashtagon I thought most people just houseruled that the initial +2 for a good save can only be applied one time for each save. |
Hmm, you could do that, but then you'd have strong motivation to make sure you get the +2 for each save.
I've never seen anyone other than myself houserule that, but I found it wasnt satisfactory, cause then players kept trying to find excuses to take a level in monk, or what have you, to get it for each save. It was getting irritating having to hear about the attempts to get all 3 and I had to keep shutting them down.
I've also tried "you only get it at first level, for your first class", but that wasnt a perfect fix either.
This fraction reworking variant means its not just a restriction, and it doesn't matter what order they take their classes in. (we also use an alt. rule for skills where the x4 at level 1 is unnecessary and removed. "all skill costs are 1-1, max ranks = ecl, class skills give +3 competence bonus.")