| This is borderline off-topic, but have you ever considered a point-buy system? If you go completely class-less, you not only don't have to worry about what to do with the saves (strong or weak from multi-classing) - but you can actually let players strive for the actual save score they want. Rather than let the classes dictate what save score you want, why not let the players actually get the saves their ability scores dictate that they need?
Like I said, I'm sorry if this is borderline off-topic. But my personal opinion is that the best way to fix the multi-classing save issue is to eliminate the need to multiclass by eliminating the need to have classes at all. See my sig for more info if you are interested.
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