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Old 27th June 2009, 10:36 PM   #10 (permalink)
Sylrae
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Quote:
Originally Posted by StreamOfTheSky View Post
Just use the UA fractional tables, and you're done. Even if it was just "showing how the save progressions work," it's right there to implement if you want. And if they were just showing how it worked, they could have just said "2+ 1/2 level" and "1/3 level" and be done. The fact they showed a whole table of fractions means to me that they intended it to be a houserule to use those fractions.
The UA tables still include the +2 boost at the first level of a class, and that is what I was referring to as a problem.
Quote:
Originally Posted by StreamOfTheSky View Post
Anyway, I would never allow fractional saves without fractional BAB, or vice-versa. Medium BAB multiclassing really gets screwed over with the normal rules. In general, fractional saves is a nerf and fractional BAB a boost, so they balance each other's inclusion.
Fractional BAB is a bit of a boost, but the UA fractional saves are also a boost. You always have at least what is listed in the rounded phb tables, plus a fraction. Now, my system of dropping the +2 at level 1 and using larger fractions is a nerf at low levels. As you go up though, especially if you go epic, you're gaining at a faster rate than 1/2 for good saves, and the same rate for medium saves. I also use Fractional BAB, but I was satisfied with the UA Fractional BAB rules, it was the fractional saves I had issues with.
Quote:
Originally Posted by StreamOfTheSky View Post
Of course, everyone's talking about the obscene good save stacking from the RAW. No one's mentioning that bad saves get even worse...
Bad saves get even worse? They're identical... you end up with an extra 2/3 at level 20 which the RAW just discards. I'm not sure how that could be considered worse. If you mean that stacking bad saves makes them worse, unless you're doing it all in incremental levels of 3, youre right. a Fractional save value corrects that as well.
Quote:
Originally Posted by StreamOfTheSky View Post
A lot of times, you don't even really need special rules. If it's a rogue going into a "rogue prestige class" that's also medium BAB / good reflex saves, for example, you can just keep using the BAB and save progressions of straight Rogue 20. No need to even waste a second thinking.
That only works if the PRC they're taking has the same saves and bab. Say the rogue goes into a melee-esque prc, or take some levels in ranger, or monk, the saves arent al lthe same, and you would get to either:
A) stack the saves +2 bonuses
B) at least get the +2 for each save.

this way the class order doesnt matter, and you cant stack level 1 bonuses. UA keeps the +2, so for good saves, their fractional system doesn't address the problem I'm referring to. Just dropping the +2 makes good saves only go up to 10, and that IMO isnt a good solution either.

My fractions I came up with will give a comparable spread of numbers and comparable results, though slightly better good saves unless you use the third one I listed with the 1/3, 7/15, and 6/10.

I'm inclined to make good saves be double bad saves though, hence using 2/3 instead of 6/10.
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