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Old 28th June 2009, 11:29 PM   #11 (permalink)
Garthanos
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Quote:
Originally Posted by Eric Finley View Post
My fix was to switch it to a Resist value (equal to your Con mod) against melee and close damage, and the damage bonus only applies to the one who triggered the resistance, only on your next attack on them, and only if you don't take damage in the meanwhile. Then behind the screen when I've got minions whose attacks ought to penetrate, I'll list that (4dam, 1 vs the Battlerager in our group).

This is actually more a simplicity fix than anything... the minions tweak gets rid of complete immunity issues, while the damage bonus is made more specific in order to tone the whole thing down, but the primary effect here is that done as a resistance value there's much less shuffling of tempHP counters. Which was honestly my biggest problem with it.

However, I like the solution proposed by Garthanos above; very elegant.
Another simple method for just minions .... roll the damage a halfling stout doing d8. But it doesnt address the perception that BRV is too powerful.... where as having it induced by only real hitpoint loss as above deals with both.

If handling it as DR maybe an alternative is in order something like the following off the top of my head...

Immune to Pain.
Reduce the rreal hit point loss from attacks by half your constitution mod +1.You may not use powers triggered by you taking damage from an attack, includeing BRV. When you take this power select one achilles heal against that damage type you take normal damage.

Unlike BRV you get no damage bonus on your attacks .... side benefit... It works against ranged attacks.
CAVEAT Since the above is completely off the cuff its probably imbalanced ;-)

Last edited by Garthanos; 30th June 2009 at 02:22 AM..
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