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Old 29th June 2009, 07:51 PM   #4 (permalink)
Qualidar
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Quote:
Originally Posted by Particle_Man View Post
2) From the pinnacle web site, get the "Combat Survival Guide" one page pdf and print out copies for yourself and each of your players. It gives vital tips on how to hit the opponents, and how to hurt the opponents once you hit them.
That's solid advice, right there.


Quote:
Originally Posted by ValhallaGH View Post
2) It's a gritty and dangerous system....

To expand on 3) Savage Worlds is bad at making ....
Characters that aren't normal people. The RAW character generation builds perfectly average people, made exceptional by a "heroic spark" (Wild Card) and their own character flaws (Hindrances). For some groups and campaigns this is ideal. For other groups or campaigns this is a serious weakness of the system. What it does do, for all groups, is make it very difficult to play certain archetypes or characters progressing towards certain archetypes.
Other than what I'm quoting, I agree with VGH.

But...I feel like VGH is talking about a completely different game than what I've played: for us, Savage Worlds is all about swashbuckling / pulp action. I've seen a character stand toe-to-toe in melee with a dragon and win. I've taken out T-rexes with one shot from a rifle. We swing on ropes and curtains. Fear our improvisation, time-traveling SkeleCogs!

Granted, those were more advanced characters, but I don't think of it as "a gritty and dangerous system". But that might be the scale of perception. A high-level (legendary) character in SW is Zorro, or Conan, or Captain Jack Sparrow. He's not Superman, or a 15th level D&D character, or someone from Exalted. One of the campaigns I'm playing in is Necessary Evil, which is a supers game. I don't find the system a good match for that: we're "SuperVillains", but it really only makes what M&M would call street-level characters. I'm giving up a lot in my tribute to the Lizard. By the time I'm legendary I'll be able to afford my vision of what he should be, but in the meantime he's a bit lacking.

So: not necessarily the best system for everything, but a great system for swashbuckling / pulp action, IMO. And apparently good for gritty and dangerous for ValhallaGH's group too. I look forward to using it for my WeirdWildWildWest game soon.

Good luck!
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