Quote:
Originally Posted by Qualidar But...I feel like VGH is talking about a completely different game than what I've played: for us, Savage Worlds is all about swashbuckling / pulp action. I've seen a character stand toe-to-toe in melee with a dragon and win. I've taken out T-rexes with one shot from a rifle. We swing on ropes and curtains. Fear our improvisation, time-traveling SkeleCogs!
Granted, those were more advanced characters, but I don't think of it as "a gritty and dangerous system". |
I think he's talking about default starting characters; they're barely more capable & competent than the default Average Person. Compare them to sample stats for, say, soldiers or cops or the like, and (
IIRC -- I've only played SW at cons and a couple of one-shots I've ran) starting characters seem kind of wimpy.
Of course, the PC advantage is that they're Wild Cards and get to roll that extra die, and get bennies. But strictly by the numbers, you aren't going to get Lara Croft/Indiana Jones/Han Solo/Jack Sparrow/etc. as starting characters. To me, that feels weird, that the pulp/action game doesn't let you start as a pulp/action hero.
It's not hard to let the PCs start out better than rank Novices, though.
Edit: oh, and if you're stingy with bennies, I can see how it could be more gritty than a game where the bennies flow fast and furious; if you can't roll to soak the occasional big hit, it could get painful fast.