| Good point. Be generous with bennies.
Also if you have a mixed party with some combat-wombats and some non-combat characters, remind the non-combat characters that they can use tricks, taunts, intimidates to give an advantage to their friends in combat (to the point of causing opponents to be Shaken, which is a BIG advantage if you to it just before your combat friend attacks the person).
Oh, if you use the Explorer's edition, remember p. 75 (the incapacitation table) and p. 101 (the fear effects table).
To the latter end, remind the players not to cheap out on Spirit/Guts. Low Spirit could leave them shaken for a large part of the combat. Low Guts could be really crappy if you scare them a lot.
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