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Originally Posted by coyote6 I think he's talking about default starting characters; they're barely more capable & competent than the default Average Person. Compare them to sample stats for, say, soldiers or cops or the like, and ( IIRC -- I've only played SW at cons and a couple of one-shots I've ran) starting characters seem kind of wimpy.... |
I feel starting SW characters are about on par with starting (non
4e) D&D characters: capable, but fragile. That's my baseline of normal, though. If you're used to something like M&M it's going to feel weak for sure.
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Originally Posted by coyote6 ...Edit: oh, and if you're stingy with bennies, I can see how it could be more gritty than a game where the bennies flow fast and furious; if you can't roll to soak the occasional big hit, it could get painful fast. |
That's a good point. It might just be the GM styles. Our GMs usually give us bennies for fun and out-of-the box stunts, rather than charging for them, which encourages a pulpy feel.