The only sad and proven fact the first person to go first usually wins the game, because his first move will move and kill something, you follow up with one less piece or squad sometimes, his second move will move and kill something, you follow up with one less piece or squad and so on.
That being said, I culled and well had a small hand in developing an advanced set of rules that play in particular like DND minis but more more involved. For example, instead of the order markers so that a first initiative person goes first and most likely wins the game, roll a d20 for each army card, on a 20, the army card character may move again at half his speed or he gets a free attack. On a roll of 1-4, that particular army card cannot move or attack and can only defend (replacing the x marker). There are rules for charging, jumping, running, weather, terrain and nice leveling system very compatiable with heroscape. If anyone wants these just send me an email at
piscesman20@livemail.com will be glad to send as an attachment to anyone.
Here is some links also enjoy
Heroscapers - truth
I did have the main link to the official site but misplaced it, I want to say
www.hasboro/heroscape.com but don't quote me on that, someone else may know it offhand better then me.