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Old 30th June 2009, 05:23 AM   #13 (permalink)
EroGaki
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EroGaki Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Dannyalcatraz View Post
To make explicit what Theroc implied- Improved Natural Attack is virtually a must-have for these PCs.

Also, despite his bardish nature (as per Disney), you may wish to pick up on some wilderness skills for Baloo (either by just burning the skill points or by taking a level of druid)- he's not just an entertainer and lorekeeper, he's a keeper of the lore of law, and quite wise as well. (And the mix of Bard and Druid would be kind of Merlinesque, as well.)

Baloo - Wikipedia, the free encyclopedia

I'd suggest he use a club, spear (esp. longspear) or quarterstaff, and for range, the javelin or sling. The weapons are simple, do decent damage, and are quite easy to replace in the natural environment- ease of replacement would be something Baloo would appreciate. Heck, if your DM is amenable, for RP, you could even play Baloo in such a way that he doesn't carry weapons- he just breaks off a branch to use (club or staff), maybe sharpens it by rubbing it on rocks (spear, javelin), or maybe picks up a rock that he flings with a flip of his wrist with the aid of a handy jungle leaf (sling). He does love to freeload off of nature, after all.

And clearly, his "instrument" should be his voice- don't forget levels in Perform: Dance either.

I'd look into the Reserve feats for this PC. You're going to be strapped for spells, so anything that boosts your spells' potency (by adding DCs as a secondary effect) or by giving you at-will abilities is a winner. There are a lot of Reserve Feats that improve critters you summon, for instance- could be tasty for a Bard.

Depending on your DM, you may also wish to look into things like Spellfire for Baloo- your party is poor in spellcasting firepower, after all- or VoP for Pooh.
Thanks for the link! I plan on blending the two versions of Baloo into one character. We shall see how effective this is.

Quote:
Originally Posted by SnowHeart View Post
OMG! This has to be one of the best things I've seen in a while. I hope you'll keep us updated (as I also hope you get some great ideas) and let us know what winds up happening.

I'm not sure if Practiced Spellcaster will help for a bard, but you might want to keep that in mind -- if not for 1st level then definitely further down the road.
The DM intends to write up a story hour at some point (assuming we survive, of course), so I'm sure you will hear more of this. We are pretty excited about this game.


So far it is looking like I will be the magic-user of our group. I intend to max out ranks in Use Magic Device and stock up on wands and scrolls containing essential spells (cures, buffs, etc) so that while we will not be hurling magic all over the place, we will have enough magic to plow our way through whatever obstacles present themselves.
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I don't want the Tyranny of Fun to become one of PF RPG's design principles. That's 4e's province, and I'd happily leave it that way.
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