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Originally Posted by Runestar Spells without saves are always nice, though you may want to ensure that their effects are not too debilitating. Tempting as it may be to maze the party cleric the first chance you get, it would not be fun for that player to effectively sit out the entire fight in another dimension.  |
While it's not fun, it is a realistic choice for a villain to cast "Maze" on maybe a front-line fighter to take it out of action for the fight. Then, maybe let the player run an NPC for the duration?
It is a high level campaign and I would find it unrealistic if at least 1 PC did not die each major combat - I don't mean permanently dead, but down to below zero where they need a "Revivify" or a "Close Wounds" type of action, followed by a "Heal" spell. The moment when the charging fighter makes his save vs "Finger of Death" can become a memorable moment in the campaign.