Quote:
Originally Posted by Jeff Wilder Twice during the session I moved to place myself closest to an enemy. Looking at the map, ignoring the grid and just making spatial judgment, there's absolutely no doubt that I'm in the position I want.
But then you count the squares, and I'm not. ARGH!
Any time savings from not having to count diagonals differently is absolutely wasted in having to count from final intended position to enemy positions. Forget about judging distances on the map. In situations in which it matters, you must count: from X1 to X2; from X2 to Y; from X2 to Z; oops, X2 is closer to Z, so let's start over; from X1 to X3, from X3 to Y; from X3 to Z, oh, okay, there we go. |
You need to train yourself not to count in a straight line from X1 to X2. All you need to look at is the two straight axes that form the rectangle between X1 and X2. The greater "side" equals your distance.
Example:
XXXXXbXXX
XXXXXXXXX
XXXXXXXXX
XXXXXXXXX
XXaXXXXXX
The horizontal distance is 3 squares. The verticle distance is 4 squares. The distance between A and B is 4 squares.
It becomes easier once you get used to looking at it this way. Then you aren't even comparing longest, you can easily see which lateral dimension is longer and only count that one.