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Originally Posted by Eisenhiem I personally have never played any game (Alternity, D&D [of any edition], d20, Cyberpunk2020..and so on) that had the characters start at a level equal to the protagonists of fiction.. But I always sort of thought that was the point.. to *become* heroic.. rather than start at Awesome and work your way to ..well. More Awesome. |
I can think of several -- M&M, GURPS, FATE/Spirit of the Century, Twilight: 2000, Traveller -- all can let you start out roughly equal to at least some fictional heroes (some are more badass than others, of course). In those systems, you can at least always build a starting character that's equal to or better than, say, the average NPC soldier or cop.
In Deadlands Reloaded, the Gunman NPC type has more attribute points than a starting PC; the officer soldier and the "LAPD" (Guardian Angels) are both beyond starting PCs. Those all seem like viable starting PC types to me for a high-action game -- gunman, Cavalry Lt., ex-cop. Even the "typical pirate" in 50 Fathoms looks to be equal to a starting PC, roughly. In a piratey game, I'd expect PCs to be better than the mook pirates.
Like I said, it's just not what I expected. Fortunately, it's easy to fix.