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Originally Posted by Sharkon As fas as the schools you want to exclude are concerned the first you must rule out is enchanment. Now for the second, i would say either transmutation (if you do not go into high levels) or abjuration. I say those coz i think that Conjuration and Illusion spells are better combined with Necromancy (as i have seen on a Necromancer in our party) and of course you cannot exclude Evocation.But if you have better ideas and you have found good spells follow your build |
Evocation is eminently excludable. You can find plenty of damaging spells that aren't Evocation, but there is no non-Abjuration Mordekainen's Disjunction. I must admit there are some good Evocation-unique spells: Wall of Force, Forcecage and Contingency are all very good, and that's just from PHB... just none of them are as defining as Gate, Disjunction, Shades, Wail of the Banshee, Otto's Irresistible Dance or Time Stop. Protection and dispelling, both Abjuration mainstays, are among a big bad's best tricks. They help the big bad seem tough (because of their defensive buffs) and highly threatening (because a Disjunction is a terrible thing to a buffed-up party of adventurers carrying magic items) without necessarily making the villain capable of a 1-round total party kill.
Personally I feel that a generalist at that level is more powerful because of their broad spell selection - spells per day aren't really that much of a problem at higher levels, especially if you find good mid level spells to do most of your grunt work for you. However, a villain with interesting barred schools can make for an interesting encounter because they'll have to adapt their strategy to cover for their casting weaknesses.