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Thread: Pimp my lich
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Old 2nd July 2009, 02:46 AM   #19 (permalink)
Bungus
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Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
[quote=Dannyalcatraz;4849808]While Necro seems an obvious one to keep, its not essential. Some of what the school grants overlaps with the inherent abilities of the Lich. There's nothing wrong with improving one's strengths, but dropping Necro in favor of keeping both Evocation and Conjuration for instance would mess with the players'- and PC's- minds, as the BBEG keeps tossing off damage spells and summons while the necro spell they're geared to fend off never comes...
[quote]

Actually, not a bad idea, as I'm sure they'll buff up with things like 'death ward' & 'sheltered vitality' if they expect necromantic spells from a lich.

I would just need to keep the lich free to cast his spells, which is why I had mentioned using a 'forcecage' as a defensive measure in another thread. If more than 1 fighter gets into melee with the lich, the lich will be dropped in a few rounds - the level 16 or so warrior types are going to be hitting 2-3 times each for 25 minimum with each hit. So, 75-80 points from one and then 75-80 from another and the lich is in serious trouble.
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