Quote:
Originally Posted by keterys The errata is very close to my suggestion - invigorating on the miss instead of double is probably a smarter idea, and I still am not a fan of all this advocating hammers and axes things as part of the class, but eh.
So, yeah, problem solved. Go home? |
Link here:
http://www.wizards.com/dnd/files/UpdateJuly2009.pdf. This is completely different from the initial version of BRV- I wouldn't have suggested a house rule that changed
RAW this much, but
WotC did it anyway.
Goes to show that BRV was probably playtested about 0 times, but hey, they fixed it!
Edit: Thinking about it a little more, though, this will have a huge impact on some existing BRV builds. If your build doesn't use Invigorating powers, you just got a lot weaker than if you're already using Invigorating powers.
For example, consider a Tide of Iron based Iron Vanguard Dwarf BRV fighter with Improved Vigor and Dwarven Stoneblood who doesn't currently have any Invigorating powers. He just had two feats rendered useless for him and his class feature now requires the invigorating powers that he hasn't taken in order to be especially useful. Plus, under the retraining rules, he can't even switch back to Weapon Talent (obviously, GMs can and should be very generous about this, but I wonder what LFR players will do). This is an inevitable result of large changes to the rules like this one.