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Originally Posted by Eric Finley One quick note - I'm not hugely concerned about the exact value of a resistance. But I'm not clear on why you'd have to gimp it, for one reason and one reason alone... it allows you to completely dispense with the concept of stacking THPs. Ever. That sentence is simply omitted from my version of the feature (and, if I'm reading him right, from Elric's as well). |
Well damage resistance prevents loss of even temporary hit points for one thing... and we were talking about not having BRV being immune to minions
A character could start with 5 or 6 DR which... well