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Old 3rd July 2009, 04:16 PM   #113 (permalink)
Nifft
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Join Date: Aug 2002
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Nifft Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Herremann the Wise View Post
That's cool if that's how you like to play.
Eh. We played 1-2-1-2 when that's how 3.x said to do it. We now use 1-1-1 because that's what 4e is designed around. My preference is for hexes.
Quote:
Originally Posted by Herremann the Wise View Post
What about people that enjoy and prefer a more immersive gaming experience?
This is the first time I've heard wargame measurement called "more immersive gaming". The folks who use the word "immersive" usually seem to wish to get away from a battle map entirely.
Quote:
Originally Posted by Herremann the Wise View Post
We all get a buzz out of how we prefer to game. Can you see however that "game distance" for some is not that great or fun?
I really can't see why it's such a big deal for anyone.

Quote:
Originally Posted by Herremann the Wise View Post
I thought Jeff made an excellent point about using the miniatures and battlemap as a spacial picture that helps him stay in the game rather than having to calculate and discern the difference between what appears to be true and what is actually true. In this way, staying with a cartesian space is more assistive than a symbolic gameboard.
Nope, 3e's map rules fail for being just as deeply in "error" as chess board distance.

√2 ≠ 1.5

If one wants to use actual distance, one should get out one's ruler and string. One should not count squares, because counting squares is always going to result in an "error", unless of course one is smart enough to count in units of √2.

Basically, Jeff showed preference for one abstraction, but then went on to assert that his preferred abstraction is actual distance, while the other abstraction is "an error". Both abstractions are equally non-actual. If you want actual distance, use rulers & string.

Grid = abstraction, not actual. After that it's just quibbling.

- - -

But all that isn't the main thrust of my beef with Jeff's error. My beef is that he wrongly asserts 1-1-1 is somehow hard to learn, that using it requires some kind of special training. We've all been using Chess distance for much of our lives, in many different contexts, and even children pick it up right away.

"Hexes >>> Squares", -- N
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