So, when I posted about looking for players for my current
4e MapTools game, I got some response. This thread is basically to co-ordinate that recruiting effort.
For the basic info, we play
4e, with MapTools and Ventrilo for chatting/talking. I basically host both on my little laptop, generally on Sunday afternoons (though this is subject to change). We use a "no frills" MapTools (the "release" rather than the "dev") because some of the players have some weak-sauce computers.
It's been going on for a while, but I think it's about to re-boot, so this would be the perfect time to bring in some fresh blood.
It's a highly casual, highly narrative-style game. Nothing is taken too seriously, rules are subject to DM whims, and the focus is on taking a character and seeing that character grow and change over the course of 30 levels.
Theoretically, this campaign will run three days per month (generally once per week on a Sunday afternoon, but subject to change), for about two years. The character you make probably won't actually die, though they can certainly fail miserably, and you will get a chance to try out new and interesting things with "recruitable" NPC's (that you can turn into PC's) and a "mission" style system: you'll basically be choosing one character from a flexible cast each month to run through the adventure of the month.
Your first character, of course, will be on-board for the first adventure: the first three sessions.
The setting is "generic fantasy." It's not highly sub-typed, though I will confess my personal style tends to run toward the wahoo/magepunk/"if it's awesome, do it" style. I'm not one for strict adherence to the rules, but this is a
4e game, and you can assume the
4e baseline is securely in place (aside from the narrative convention of essentially immortal PC's).
I think that's most of the caveats needed.

If you've got any questions, concerns, etc., go ahead and post them here. Chances are you'd be making a level 1 character, and the basic rule is "don't use anything from a book the DM doesn't have," but I use the
DDI, if you make your dude with the Character Builder, that's probably good enough.

Otherwise, I think just steer clear of the Eberron Player's Guide for now.
Of course, because this is a narrative-style game, I will be asking you for more in-character detail than the basic mechanics will give you, but that'll come later.
I'm looking for 2-3 players, hopefully who can reliably show up on the dates we choose for the game. Who wants to play some
4e through the internet?