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Originally Posted by Jeff Wilder Seriously, a tactical RPG that relies on the players deliberately training themselves to do that ... it's just bizarre. I honestly don't get how it can not bother people. |
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Originally Posted by Nifft But all that isn't the main thrust of my beef with Jeff's error. My beef is that he wrongly asserts 1-1-1 is somehow hard to learn, that using it requires some kind of special training. We've all been using Chess distance for much of our lives, in many different contexts, and even children pick it up right away. |
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Originally Posted by Jeff Wilder I prefer to believe that you're not deliberately misrepresenting me, so I'll chalk it up to other things. |
Sure, you can chalk it up to me accurately representing you.
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Look, there's nothing wrong with having a preference for one abstraction over another, but that's not necessarily a flaw in the system which uses an abstraction other than the one you prefer.
1-1-1 has odd implications in all sorts of games, like Civilization, where exploring diagonally is almost always superior. But lots of game designers seem to like it, and sell those games quite successfully.
So yeah. It's not that big a deal.
Cheers, -- N