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Old 3rd July 2009, 10:03 PM   #11 (permalink)
Ozymandias79
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Location: Sweden
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Ozymandias79 Kobold Slinger (Lvl 1)
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Stats

Ghraere Elysialls Player: OZ79
Elf Ranger XP 0 Level 1
Initiative +5 Senses Lowlight Vision
Passive Insight 13; Passive Perception 20
HP 25; Bloodied 12; Surge Value 7; Surges Per-Day: 9
AC 17; Fortitude 12; Reflex 15; Will 13
Saving Throw Bonus: -
Resist: -
Speed 7
Alignment Good
Languages Common, Elven

Str 12 Dex 18 Wis 16
Con 13 Int 11 Cha 10

Basic Melee Attack:
Dagger +1/1d4+1

Basic Ranged Attack:
Dagger +7/1d4+4
Greatbow +6/1d12+4


Racial Abilities: Elven Accuracy, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step.

Class features: Fighting Style(Archer Fighting Style), Hunter's Quarry, Prime Shot.

Armor Proficiencies: Cloth, leather, hide.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.

Background: Dalelands

All Powers are vs AC

At-Will Powers

Nimble Strike

You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position.

At-Will Martial, Weapon
Standard Action Ranged weapon

Target: One creature

Special: Shift 1 square before or after you attack.

Attack: Dexterity vs. AC

Hit: 1D12 + 4 damage.

Twin Strike

If the first attack doesn't kill it, the second one might.

At-Will Martial, Weapon
Standard Action Melee or Ranged weapon

Requirement: You must be wielding two melee weapons or a ranged weapon.

Targets: One or two creatures

Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or +6 vs. AC (ranged), two attacks

Hit: 1D12 damage per attack(ranged).

Encounter Powers

Elven Accuracy
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.

Encounter
Free Action Personal

Effect: Reroll an attack roll. Use the second roll, even if it’s lower.

Singular Shot

You single out a foe for a deadly attack.

Encounter Martial, Weapon
Standard Action Ranged weapon

Target: One creature

Attack: +6 vs. AC

Hit: 2D12 + 4 damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.

Daily Powers
Hunter's Bear Trap

A well-placed shot to the leg leaves your enemy hobbled and bleeding.

Daily Martial, Weapon
Standard Action Melee or Ranged weapon

Target: One creature

Attack: +4 vs. AC (melee) or +6 vs. AC (ranged)

Hit: 2[W] + 1 damage (melee) or 2D12 + 4 damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both).

Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.

Utility Power
-

Feats
Level 1: Weapon Proficiency (Greatbow),(bonus)Defensive Mobility

Skills
TRAINED SKILLS
Nature +10, Athletics +5, Acrobatics +8, Perception +10, Stealth +8

UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Dungeoneering +3, Endurance, Heal +3, History, Insight +3, Intimidate, Religion, Streetwise, Thievery +3

Equipment
Hide Armor, Adventurer's Kit, Greatbow, Arrows (120), Shortsword, Dagger,10 gp


Appearance: are 5'7" tall, Long brown hair to the neck, green eyes. silent and observing but with a temper

__________________
__________________
L4W Character: Soldier

Last edited by Ozymandias79; 4th September 2009 at 05:52 PM..
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