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Old 4th July 2009, 01:03 AM   #23 (permalink)
Garthanos
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Quote:
Originally Posted by MarkB View Post
I'd have thought that tying someone up would fall squarely under the umbrella of Thievery. If you make it a Thievery check, that makes it a straight Dex check for anyone untrained in the skill.
I am quite certain more guards... tie people up than thieves. Not saying guards couldn't have thieving skills to help them stop thieves but... As far ti being in that skill set... Nature boy rangers... cubscouts ... animal handlers.... farmers and others very unlikely to have thieving and more likely to have Nature are the people who seem most likely to have tying.

So we atleast have Nature and Thieving as options it isnt at all obvious this comes in under any pervue. Do upright sailor types have any skill at all that will identify them.(Pirates can come under the pervue of thieving as well).

Using Dex is alright as long as one might be able to use something else and get better results.
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