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Old 4th July 2009, 02:38 AM   #5 (permalink)
Nifft
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Join Date: Aug 2002
Location: New York City
Posts: 16,562
Nifft Bugbear Strangler (Lvl 6)
Interesting way to look at combat.

I'd like to see if anyone has characterized things not just on squares available, but on cover, and on things like maximum movement vector length. Basically, I love twisting corridors, pillar-lined promenades, rubble-strewn hallways and the like -- terrain with lots of features in it.

Cheers, -- N
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